Приемы ближнего боя.
Defensiver Kampfstil ~ Defensive Stance
You stop attacking and concentrate on parrying instead. For the next 30 seconds your Parry will be increased by 2 points, and 2 points will be deducted from your attack.
Meisterparade ~ Expert Parry
Your Parry skills force attackers into a vulnerable defensive position. For the next 15 seconds the Parry value of all enemies you parry successfully will be reduced by 2 points for 5 seconds.
Linkhand ~ Left-handed
You have learned how to wield a second weapon or shield in your left hand. Your Attack and Parry values will increase by 1 point each when carrying a second weapon or a shield.
Schildkampf ~ Shield Combat
You have learned how to use your shield to defend yourself effectively. Your Parry value with a shield is increased by 2 points.
Beihändiger Kampf ~ Two-handed Combat
You have learned how to wield two weapons in combat. The Attack value of your left hand is increased by 1 point, and the attack is 1/2 second faster.
Parierwaffen ~ Parry Weapons
You have learned to support your Parry with a weapon in your left hand. Your Parry value will increase by the Parry bonus of the weapon in your left hand.
Finte ~ Feint
You launch a head-on attack, but change direction at the last moment, making it harder to parry or dodge your attack by 5 points.
Gezielter Stich ~ Aimed Thrust
Your attack targets an enemy's weak spot. If the attack hits home, 2 of the enemy's Armor Rating Points will be discounted.
Todesstoß ~ Deadly Thrust
You aim a strike to wound the enemy. If the attack hits home, a quarter of the enemy Armor Rating Points will be discounted and you will inflict 1 wound.
Wuchtschlag ~ Mighty Blow
You lunge out and strike with full force. If the attack hits home, it will inflict 3 additional Damage Points.
Betäubungsschlag ~ Stunning Blow
You use the force of your attack to stun an enemy. If the strike hits home, the enemy will be stunned for 3 seconds and will lose half their Endurance.
Niederwerfen ~ Knockdown
You use the force of your attack to knock the enemy off balance. If the strike hits home, it will only inflict half the damage, but the enemy will remain on the ground for 5 seconds.